Products & Servers

Configure products, pricing models, and server lifecycle in PteroCA.

Overview

Products are the server packages you offer to customers in your PteroCA shop. Each product defines the resources, pricing, and game types available for purchase. This guide covers configuring products and understanding how servers are managed throughout their lifecycle.

Key Concepts:

  • Product - The template you configure (resources, pricing, nodes, eggs)

  • Server - The actual game server created when a customer purchases a product

  • Product Snapshot - An immutable copy of product settings at purchase time (ensures customers keep what they paid for)

  • Categories - Organize products in your shop for easier browsing

For UI Walkthrough

This guide focuses on configuration concepts and strategies. For step-by-step instructions on using the Admin Panel to create and manage products, see Managing Products.


Creating Products

Product Configuration Tabs

When creating a product, you'll configure four main areas:

1. Details Tab

  • Product name and description

  • Category assignment

  • Active/inactive status

  • Product image (shown in shop)

  • Banner image (shown on product page)

2. Server Resources Tab

  • Disk space (MB)

  • RAM memory (MB)

  • CPU allocation (%)

  • I/O priority

  • Database count

  • Backup slots

  • Port allocations

  • Scheduled tasks limit

3. Pricing Tab

  • Choose pricing model (Static, Slot-based, or On-Demand)

  • Configure prices for different billing periods

  • Set discount pricing for longer commitments

4. Product Connections Tab

  • Select Pterodactyl nodes where servers can be created

  • Choose nest (game category)

  • Select available eggs (game versions)

  • Configure egg variables and defaults

  • Set whether customers can change eggs

Quick Setup Example

Let's configure a Minecraft server product:

Step 1: Basic Details

  • Name: "Minecraft Basic Server"

  • Category: Minecraft Servers

  • Active: Yes

  • Description: "Perfect starter server for small communities"

Product details configuration example

Step 2: Server Resources

  • Disk: 10240 MB (10 GB)

  • RAM: 2048 MB (2 GB)

  • CPU: 100% (1 core)

  • Databases: 1

  • Backups: 2

  • Ports: 1

Server resources configuration

Step 3: Pricing (covered in next section)

Step 4: Product Connections

  • Nodes: Select your Minecraft-capable nodes

  • Nest: Minecraft

  • Eggs: Vanilla Minecraft, Paper, Spigot

  • Allow egg changes: Yes

Product connections configuration

Configuring Egg Variables

Each egg has default configuration options and variables. You can customize these for your product:

Default Configuration:

  • Startup Command - Sets how the server starts (e.g., Java memory allocation)

  • Docker Image - The container image used

Variables:

  • Version - Game version to install (e.g., SpongeVanilla version)

  • Server Jar File - Main executable file name

You can control which settings customers can view or edit after purchase.

Egg configuration with variables

If you set RAM limits in the startup command, ensure they don't exceed the RAM allocated in Server Resources tab.


Pricing Models

PteroCA supports three pricing models. Choose the one that best fits your product:

How it works: Fixed price per billing period

Best for: Traditional hosting plans with predictable costs

Configuration:

  • Monthly (30 days): $5.00

  • Quarterly (90 days): $13.50 (10% discount)

  • Semi-annually (180 days): $24.00 (20% discount)

  • Annually (365 days): $48.00 (20% discount)

Advantages:

  • Simple for customers to understand

  • Predictable revenue

  • Most common model in hosting industry

Renewal: Customers pay the same amount at each renewal

Slot-Based Pricing

How it works: Base price + additional cost per player slot

Best for: Games where player count matters (Minecraft, ARK, Rust)

Configuration:

  • Base price: $3.00/month

  • Price per slot: $0.50/month

  • Example: 20 slots = $3.00 + (20 × $0.50) = $13.00/month

Advantages:

  • Flexible pricing based on server size

  • Customers can choose their capacity

  • Fair pricing (pay for what you use)

Note: Requires proper slot variable configuration in the egg

On-Demand Pricing (Experimental)

How it works: Pay only when server is running (per hour/day)

Best for: Testing environments, rarely-used servers

Configuration:

  • Price per hour/day

  • Charges only accumulate when server is online

  • Automatic billing based on usage

Advantages:

  • Cost-effective for intermittent use

  • Customers pay for actual usage

Disadvantages:

  • Unpredictable costs for customers

  • More complex billing

  • Not fully tested

Pricing Strategy Tips

Encourage longer commitments:

  • Offer 10-15% discount for quarterly

  • Offer 20-25% discount for annual

  • Makes pricing attractive while ensuring customer retention

Keep it simple:

  • Round to clean numbers ($5.00, not $4.87)

  • Make discounts obvious (show savings)

  • Don't offer too many period options

Competitive pricing:

  • Research competitor pricing

  • Consider your actual costs (resources, overhead)

  • Balance profitability with market rates


Categories

Categories organize your products in the shop, making it easier for customers to find what they need.

Category Management

To manage categories:

  1. Go to ShopCategories

  2. Create, edit, or delete categories

  3. Set priority (lower number = displayed first)

Category Fields:

  • Name - Display name (e.g., "Minecraft Servers")

  • Description - Brief explanation of category

  • Image - Visual icon for the category

  • Priority - Sort order (10, 20, 30, etc.)

Organization Strategies

By Game Type:

  • Minecraft Servers

  • ARK Servers

  • Rust Servers

  • CS:GO Servers

  • Voice Servers (TeamSpeak, Mumble)

By Tier:

  • Starter Plans

  • Professional Plans

  • Enterprise Plans

By Location:

  • US East Servers

  • EU West Servers

  • Asia Pacific Servers

Best Practices:

  • Keep 5-10 categories maximum

  • Use clear, descriptive names

  • Add category images for visual appeal

  • Use priority gaps (10, 20, 30) so you can insert categories later


Server Lifecycle

Purchase and Creation

When a customer purchases a product:

  1. Customer selects product and billing period - Chooses from available pricing options

  2. Payment processed - Balance deducted or payment gateway charged

  3. Product snapshot created - Exact configuration saved (immutable)

  4. Server provisioned - Created on selected Pterodactyl node

  5. Expiration date set - Based on billing period (e.g., 30 days)

Important: The server keeps the exact resources and pricing from purchase time, even if you later change the product configuration.

Server Renewals

Automatic Renewals:

  • Customers can enable auto-renewal on their servers

  • System checks expiring servers periodically

  • If auto-renewal enabled and balance sufficient, server automatically renews

  • Balance deducted, expiration date extended

Manual Renewals:

  • Customers can manually renew before expiration

  • Choose same or different billing period

  • Payment processed immediately

Renewal Notifications:

  • Configure in Settings → Email

  • Enable renewal notifications

  • Set how many hours before expiration to notify

  • Customers receive email reminder

Server Suspension

What happens when server expires without renewal:

  1. Grace period ends - Expiration date passes

  2. Auto-renewal attempted - If enabled and balance available

  3. Server suspended - If renewal fails or not enabled

  4. Customer notified - Email sent about suspension

  5. Server stopped - No longer accessible in Pterodactyl

While suspended:

  • Server data preserved

  • Customer can view server but not start it

  • Can renew to restore access

Automatic Deletion

Configure in Settings → General:

  • Enable automatic deletion - Delete suspended servers after X days

  • Days after suspension - How long to wait (e.g., 30 days)

Deletion process:

  1. Server suspended for configured period

  2. System checks daily for eligible servers

  3. Server permanently deleted (including all data)

  4. Customer notified of deletion

Best Practices:

  • Set reasonable grace period (30-60 days)

  • Send multiple reminders before deletion

  • Clearly communicate policy to customers

  • Consider offering backup downloads before deletion


Vouchers

Vouchers provide discounts or credits to customers. You can create vouchers for promotions, referrals, or customer retention.

Voucher Types

Server Discount:

  • Percentage or fixed amount off server purchases

  • Applied at checkout

  • Example: "LAUNCH25" for 25% off first month

Payment Discount:

  • Discount when adding balance

  • Example: "TOPUP10" for 10% extra balance

Balance Top-up:

  • Free credits added to balance

  • Example: "WELCOME5" for $5 free credit

Using Vouchers with Products

  • Set minimum order amounts

  • Limit to new accounts only

  • Set expiration dates

  • Control global usage limits

  • One-time or reusable per user

For detailed voucher configuration, see Vouchers.


Best Practices

Product Naming

Good examples:

  • "Minecraft Basic" - Clear and specific

  • "ARK 20-Slot Server" - Includes key info

  • "Premium Rust Server" - Indicates tier

Avoid:

  • "Server 1" - Not descriptive

  • "Best plan ever" - Vague

  • Internal node names

Resource Planning

Balance your allocations:

  • RAM is most critical for server performance

  • Disk space for mods, maps, and worlds

  • CPU for tick rate and world generation

  • Backups for data protection

Don't oversell:

  • Check node capacity before creating products

  • Leave headroom for system overhead

  • Monitor actual resource usage

  • Adjust products based on real data

Product Organization

Keep shop clean:

  • Mark outdated products as inactive instead of deleting

  • Use categories effectively

  • Update egg selections when new versions release

  • Regular health checks on all products

Active vs Inactive:

  • Active: Visible and purchasable

  • Inactive: Hidden but preserved

  • Inactive better than deletion (keeps historical data)

Testing

Before activating new products:

  • Test purchase flow

  • Verify server creation works

  • Check all egg options

  • Test renewal process

  • Validate pricing calculations


Troubleshooting

Product Shows as Unhealthy

Symptoms: Red warning icon, cannot be purchased

Common causes:

  • Selected eggs don't exist on all nodes

  • Node is offline or deleted

  • Nest or egg removed from Pterodactyl

  • No pricing configured

Solutions:

  1. Check which eggs are missing: Review error message

  2. Add missing eggs to nodes in Pterodactyl

  3. Remove unavailable nodes from product

  4. Verify at least one price is configured

  5. Check node connectivity

Cannot Purchase Product

If customers report they can't buy your product:

Check these settings:

  • Product is marked as Active

  • Product shows as Healthy (green)

  • At least one node selected

  • At least one egg selected

  • Pricing configured for at least one period

  • Category exists and is accessible

Server Not Renewing

If auto-renewal isn't working:

Verify:

  • Auto-renewal enabled on the server

  • Customer has sufficient balance

  • No errors in renewal logs

  • Cron jobs are running correctly

  • Email notifications configured

Common issues:

  • Insufficient balance (most common)

  • Server already suspended

  • Payment gateway issues

Wrong Resources After Purchase

If server has different resources than expected:

Remember: Servers use a snapshot of product configuration at purchase time. Editing the product doesn't affect existing servers.

To check:

  • View server details, not product details

  • Check purchase date vs product edit date

  • Servers keep their purchased resources forever

To update existing servers:

  • Manual upgrade (resource modification)

  • Customer must repurchase

Pricing Not Displaying Correctly

If prices show wrong amounts:

Check:

  • Correct pricing model selected (Static/Slot/On-Demand)

  • All price fields filled correctly

  • For slot pricing: base price + slot multiplier configured

  • Currency settings in Settings → Payment

Egg Variables Not Applying

If custom egg settings don't work:

Troubleshoot:

  • Variable names must match Pterodactyl egg exactly

  • Check JSON structure is valid

  • Test by creating a server manually

  • Verify visibility/editable settings

  • Compare with egg export from Pterodactyl


Configuration Guides:

Admin Panel Guides:

Advanced Topics:


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